Thanks so much for your comment! I put a lot of effort into the game, and I'm glad it's appreciated :)
Regarding gravity, I overrode Unity's gravity and created a script that simulates gravity using an object as its core (the planet with layer = Ground). I add this script to each object I want to be affected by and add the planet as a reference in the Start method.
Then, in the FixedUpdate, gravity is constantly applied. It's really complex and caused me a lot of problems. For example, if I increased the speed of the rabbit, it would start to lift off the ground. 😅
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Amazing game! Really enjoyed it (especially the voice acting).
Thank you so much for your comment! I did my best, specially I´m not a native english speaker 😁 I am glad you liked the game!
This is such a charming little game! The entire vibe is just there. How did you create the effect of walking around the planet?
Thanks so much for your comment! I put a lot of effort into the game, and I'm glad it's appreciated :)
Regarding gravity, I overrode Unity's gravity and created a script that simulates gravity using an object as its core (the planet with layer = Ground). I add this script to each object I want to be affected by and add the planet as a reference in the Start method.
planetCenter = GameObject.FindGameObjectWithTag("Ground").transform;
Then, in the FixedUpdate, gravity is constantly applied.
It's really complex and caused me a lot of problems. For example, if I increased the speed of the rabbit, it would start to lift off the ground. 😅